Inspiration is gained through training or leveling. Discovery is fueled by inspiration, an intangible value that is attached to your character. Workbench discovery is where you create blueprints for inventions. There are also workbenches in Varrock by the western anvils, Ardougne, the Seers Village Elemental Workshop, Yanille, and Falador. There is a workbench in the Invention Guild near the Dwarven Mines. The workbench is where you both come up with ideas and create things from your ideas. Items for the Culinaromancer's Chest in the Lumbridge Basementĭrygore weaponry, Seismic weaponry, Tectonic armour Rare materials can be obtained at any level but must be researched before they are used, which requires a certain invention level. Melee armour, shields, hatchets, two-handed swords, warhammers, mauls, shieldbowsĬlaws, knives, thrown weapons Suggested: White, Black, Mithril, and Adamant Claws Jewellery, gems Suggested: Diamond Bracelets Staves, magic/hybrid armour, Summoning pouches and scrolls Suggested: High level summoning pouches, insulation boots, battlestaves Signs and portents, orbs and books, ashes Suggested: Slayer Rings, unpowered Orbs, amulets Orbs and books, potions, glass, jewellery, herbs, food, etc. Swords, longswords, maces, bows, crossbows Suggested: Magic shortbows Particularly important materials are listed in bold and given suggested item disassembly. Glass, gems, jewellery, orbs and books, warhammers, maces, battleaxesĭaggers, claws, one-handed crossbows, thrown weapons, bolts Ores, logs, hides, bars, planks, leather, basic weapons and clothing Runes, signs and portents, magic weapons, magic armour Hatchets, battleaxes, blunt weapons, wands, pickaxes, ammunition Orbs and books, jewellery, potions, glass, gems Hybrid/melee/magic armour, shields, defenders, halberds Summoning scrolls and pouches, spears, arrows, two-handed crossbows, potions, bars, planks, leather Common MaterialsĬlaws, whips, crossbows, hatchets, jewellery Of course nobody is going to be regularly disassembling these very expensive items, so you're probably going to want to disassemble mid tier items such as rune weapons and summoning pouches for most of your training. High level materials such as Torva Armour and Drygore Weaponry will get you useful materials and also rare materials that can be used to make cool gizmos. Low level materials such as logs and bronze arrows will mostly give junk, the worst type of material you can get from disassembly. To find out what an item can give you upon disassembly, you can use the analyze button on the skilling section of the spellbook.Īs you can guess, not all items give the same invention materials when disassembled. The second way is to simply drag the item you wish to disassemble from your inventory to the invention pouch. First, you can click on the disassemble option in the skilling section of the spellbook and then click on the item in your inventory you wish to disassemble. These materials are gained by disassembling common items in RuneScape, mainly weapons and armor but also jewelry, summoning pouches, potions, food, etc. To view the materials you have, you can click on the invention pouch. To manufacture invention items, you're going to need materials that are stored in your invention pouch, which can be seen below your inventory in the EOC interface. In general, low levels take longer to level and high levels are quicker to level. The Invention XP curve is not like that of other skills. From here you will be able to begin the invention skill. The tutorial will also get you to level 4 invention. It's good to read the dialogue so you at least have some clue on what to do (the author of this guide didn't do this and he regretted it don't be him). Then, talk to Doc.ĭoc will take you on a tutorial which will give you a run down on the basics of invention. To begin the skill, enter the invention guild near the dwarven mines entrance north of Falador. Invention is an elite skill, requiring level 80 in smithing, crafting, and divination to begin. they did not exist in the world of RuneScape before you created them (unlike, say, an iron platebody). It is different from other artisan skills such as smithing and crafting in that the items you are creating are invented by you, i.e. Invention is an artisan skill (a skill involved in the production of materials). Invention also allows you to make new items that are useful in certain circumstances. The main purpose of invention is to augment your weapons, armor, and other gear with pieces of technology you have created.
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